Tuesday, March 17, 2009

Monster: Air Jelly

I have woefully neglected my jellies for months. This oversight must be rectified --


Air Jelly
Armour Class: 8
Hit Dice: 1**
Move: 150' (50')
Attacks: 1
Damage: 2-5 + special
No. Appearing: 4-24
Save As: F1
Morale: 12
Treasure Type: Nil
Alignment: Neutral
XP Value: 16

Air jellies are virtually invisible, transparent amoeboid creatures that appear to be quivering shapes of colourless, gelatinous clouds or froth. Smaller than most jellies, they are also faster and cluster together in greater numbers.

An air jelly inflicts 2-5 hit points of damage per attack; and, for every successful attack, a save vs. paralysis must be made by the target or the jelly siphons away one point of Wisdom. Lost Wisdom is regained after twelve hours of rest. Metal in contact with an air jelly will corrode into nothingness in 1-4 rounds. Air jellies may only be harmed by fire or physical weaponry. Cold damage will heal them, and lightning or magic missiles cause them to fission into 1-3 1/2HD jellies.

5 comments:

Chris said...

I liek yr jellies.

Have you been reading that H.G.Wells short about the weird aerial ecosystem perchance?

taichara said...

I liek yr jellies.

Thank ye kind!


Have you been reading that H.G.Wells short about the weird aerial ecosystem perchance?

Can't say that I have -- but now I'm curious. What's the title?

Chris said...

Sorry. It was actually one of Conan Doyle's Professor Challenger stories I was thinking of The Horror of the Heights.

(Forgotten Futures - it is deliciousness)

Doug Easterly said...

Beautifully creepy. I may need to add air jellies floating in herds across the ochre lichen-covered former sea beds of Athanor....

taichara said...

@Chris:

I may have to look into that, then --


@Doug:

Thank ye muchly! And by all means ;3