OojeniArmour Class: 6
Hit Dice: 3+2*
Move: 90' (30')
climb 90' (30')
Attacks: 4 tentacles
Damage: 1-4/1-4/1-4/1-4
No. Appearing: 1 (1-6)
Save As: F3
Morale: 9
Treasure Type: D
Alignment: Chaotic
XP Value: 75
Mottled in blues and green and dull reds, oojeni are land-dwelling octopi with a distinct bent towards domination and control -- preferably of humans and similar creatures. They are also more than capable of obtaining that control, as often as not -- in isolated or unwary areas entire villages may come under the sway of an oojeni, or, rarely, a clutch of them. Oojeni have golden eyes, and surprisingly small, chalky white beaks.
In combat an oojeni strikes with as many as four of its tentacles, inflicting 1-4 hit points of damage with each successful strike. If the oojeni wishes, a successful attack results in the tentacle's tip breaking off in the wound and quickly burrowing out of sight; the victim must save vs. paralysis or be controlled by the oojeni, as if
charmed. If this
charm is not broken -- or the tentacle dug out of the flesh, inflicting 1-6 hit points of damage -- within 24 hours the oojeni's control becomes complete, allowing it to telepathically command the victim or simply control their actions directly. A tentacle grows back its lost tip in 2-5 days, and there is no limit to the number of creatures an oojeni may control.
occasionally an oojeni is accompanied by 1-4 spawn. These pale green creatures possess a single Hit Die and inflict only 1 hit point of damage with their tentacles; they cannot
charm or control, instead causing disorientation (-2 to all rolls) for 2-7 turns if a save vs. paralyzation is failed.