Saturday, July 7, 2012

Monster: Mask

Armour Class: 4
Hit Dice: 1+2**
Move: 90' (30')
Attacks: 2
Damage: 1-6/1-6
No. Appearing: 1-4 (2-20)
Save As: MU3
Morale: 7
Treasure Type: G
Alignment: Chaotic
XP Value: 23

 A mask (called vek in the creature's native tongue) a small, gangly-limbed humanoid roughly the size and shape of a goblin, its flaky-scaled rust body concealed under all-enveloping robes of bruise-purple, ash grey or blood-brown.  The creatures' epynomous chalky mask, featureless and yet somehow faintly demonic, never leaves its gnarled face and yet somehow does not obstruct the basic necessities of life.

Each mask wields a ragged shard of some unknown phosphorescent crystal as a personal focus.  This shard is not used to attack directly, but to direct bolts of magical energy (flames, electricity, stunning cold or stranger things) at opponents up to 40' away twice per round.  Each such bolt inflicts 1-6 hit points of damage.

A mask cabal is led by a 3HD great mask with the spellcasting ability of a 4th-level MU, attended by 2-7 underlings of 2HD and the spellcasting talents of 1st-2nd level MUs.  Occasionally a mask or cabal of masks may lead a warren of goblins -- or, more rarely, kobolds -- to much more threatening heights than those minor humanoids usually reach.

Masks take damage only from magic or silver weapons.

Friday, July 6, 2012

Magic Item: Corpselife Ring

Corpselife Ring:  Known in some circles as Daviane's Ring for the minor magister that -- supposedly -- crafted the first known example, corpselife rings vary widely in size, design and ornamentation.  The only trait which any given rings have in common is their composition: a corpselife ring is made up of filaments of bone and black iron of various thicknesses, twisted together in a strange mottled composite.  All known corpselife rings have been finger-rings, though tales suggest at least one bangle has been crafted with the same enchantment.

A corpselife ring initially grants a simple magical effect, usually a +1 bonus to Armour Class and saves in a similar manner to a low-powered ring of protection.  It is when the bearer of a ring is killed that its true purpose asserts itself -- 1-4 rounds after death, the bearer of a corpselife ring "resurrects" as a free-willed undead creature, gaining the following traits:

- Alignment immediately shifts to Chaotic, if applicable.

- Curative magic no longer functions, but bearer may "heal" themselves by consuming living flesh and blood, regaining hit points on a 1:1 ratio of damage dealt.  50% of bearers gain a paralysis ability similar to that of a ghoul.

- Bearer gains subsceptibility to turning, etc using level +2 as Hit Dice.

- If the undead bearer is destroyed, their soul is dissipated with no chance for resurrection.

Rare examples of the corpselife ring additionally grant an immunity to nonmagical weapons to the undead transformation.