Firedge / Icedge
Range: 20'
Duration: 1 turn
Effect: Adds damage to a weapon
A simple elemental enchantment, this spell bestows a bonus to damage the next time a weapon with the spell cast upon it is used in battle. The weapon will do an additional 1-4 hit points of either fire or cold damage, chosen by the magic-user at the time the spell is cast.
For every two additional levels of the magic-user, another strike is added to the enchantment.
Detect Magic Potential
Range: 0
Duration: 2 turns
Effect: All potential subjects within 60'
A variant of detect magic, detect magic potential will allow the magic-user to see all living beings in range with the potential to use spells outlined in a glowing aura. the spell will not reveal casting ability, but only indicates that the potential is present; a mighty wizard in disguise will have an identical glow as a young child suitable as an apprentice.
2 comments:
Ooh, I really like that second spell.
Ooh, I really like that second spell.
Somehow that does not surprise me ~
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