Tuesday, December 30, 2008

Monster: Alraune

Alraune
Armour Class: 7
Hit Dice: 2+2
Move: nil / 90’ (30’)
Attacks: 1 bite
Damage: 1-4
No. Appearing: 1-6
Save As: M2
Morale: 7
Treasure Type: K
Alignment: Chaotic
XP Value: 25

Horrid little plant monsters, alraunes burrow themselves into earth, or are potted, and while at rest resemble rosettes of foliage the size of a dinner plate bearing a few fleshy, pale yellow fruit. When a living creature passes close, the alraune springs free of the surrounding soil -- revealing its oversized head, wizened body, sickly green flesh and maw of fangs – and lunges at its prey.

An alraune is a swift ambusher, gaining +2 to initiative checks, and prefers to begin attacking with a shriek that affects all within 20’. Usable once per day, this shriek stuns all who hear it for 1-6 rounds if a save vs. paralysis is not successful, inflicting a -3 penalty to all rolls.

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