Oalai
Armour Class: 4
Hit Dice: 3+2
Move: 60' (20')
fly 150' (50')
Attacks: 2 tentacles
Damage: 1-6/1-6
No. Appearing: 2-8 (4-32)
Save As: M3
Morale: 8
Treasure Type: A
Alignment: Lawful or neutral
XP Value: 63
At first glance one might expect an oalai to be a creature of elemental water; with a coiled shell of glittering sapphire and ten long and delicate tentacles, this white-fleshed, silver-eyed beast resembles nothing so much as an exotic ammonite larger than a burly human's torso. Yet the oalai is a creature of the air, and flies continuously on its own winds and the elemental buoyancy it infuses into its shining shell. Intelligent and inquisitive creatures, oalai gather in small communities and produce objects of startling -- if alien -- beauty.
Though they manipulate small objects and tools, an oalai's tentacles are not suitable for wielding weapons. Instead an oalai attacks with its largest pair of tentacles, which are armed with sapphire-toothed rasps and inflict 1-6 hit points of damage each. Four oalai working together may summon a burst of wind in a 20' diameter sphere, concussing victims caught within it for 1-4 rounds. Oalai take no damage from wind or electricity.
A shoal of oalai is led by an elder mystic of 5 Hit Dice. This individual may cast spells as a 2nd level cleric and magic-user both, and has an Armour Class of 0.
2 comments:
Nice! Alien and beautiful and makes me think of the imaginative ideas folks have had for creatures that might live their entire lives floating in the clouds of jovian planets.
(Word Verification: mooking. Um, no, definitely not going there. ;) )
@trollsmyth:
Glad you like them :3 And yeh, I quite like the idea of "floaters" and their ilk ...
(mooking: when you bury your PCs under dozens of mooks. kobolds are useful for this.)
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