Sunday, April 18, 2010

Monster: Sa'au

Sa'au
Armour Class: 4
Hit Dice: 1+4
Move: 150' (50')
Attacks: 2 claws + 1 bite
Damage: 1-2/1-2/1 + special
No. Appearing: 2-12
Save As: C1
Morale: 12
Treasure Type: Nil
Alignment: Chaotic
XP Value: 23

Eerie little creatures of death, sa'au resemble nothing so much as the half-crystallized, ambulatory skeletons of human infants. Empty jaws chattering like off-key chimes, sa'au prefer to attack in swarms whenever possible, overwhelming their targets with panic before they move in with tiny bone claws to pluck away bits of soulstuff.

In combat sa'au attack with their hardened bony fingers and snapping jaws, inflicting 1-2 hit points per claw and 1 hit point per bite. If sa'au makes a successful bite attack it latches onto its victim, causing 1 point of Constitution to be lost every round until the creature is destroyed. This loss is recovered after four hours; if all Constitution is lost, the victim dies and a new sa'au claws free from the corpse within twenty-four hours.

When first faced with an attacking swarm of sa'au, a save vs. paralyzation must be made or the wave of fear generated by the creatures causes a mental crippling; all actions against the sa'au are at -2 to all rolls until one sa'au is destroyed.

4 comments:

Chris said...

Tai's back! And she's bought us a prezzie; a pack of dead babies scratching at our eyes and draining our life energy. Nice.

trollsmyth said...

Very nice! Er, ok, very not-nice but in a cool way. ;)

How did you come up with the name?

Knightsky said...

Ooh, creepy.

taichara said...

@Chris:

I try ;3 And I dedicate these to Alice Cooper ~


@trollsmyth:

Hehe ;3

The name is from Egyptian s3w, "sau -- sons, children", with some deliberate mangling.


@Knightsky:

Thank you X3