Friday, January 2, 2009

Monster: Blood Slime

Blood Slime
Armour Class: Can always be hit
Hit Dice: 1*
Move: 3’ (1’)
Attacks: 1
Damage: See below
No. Appearing: 1
Save As: C1
Morale: 9
Treasure Type: K
Alignment: Chaotic
XP Value: 13

The brilliant red of arterial blood, this slime – which, like its “cousin” green slime, often attacks by surprise from a clinging perch on a wall or ceiling – may only be damaged by holy water or the strike of a holy symbol (which will cause 1-3 points of damage to the slime).

A blood slime may dessicate cloth and leather and thus destroy it, doing so in one round. Once it gains contact with flesh, it sticks and cannot be scraped away, as it leaches into the body and dissolves bone and blood to absorb into itself. If a blood slime is not removed within 1-3 rounds, it will have drained all fluids and dissolved bone from its victim, leaving behind a dessicated mass of fleshy collagen fibres.

4 comments:

Restless said...

Dang. That's a nasty monster for thirteen XP!

taichara said...

Dang. That's a nasty monster for thirteen XP!

It is indeed, though I modeled it after green slime. I think if it were more of a wandering monster and less of an almost-trap, I'd give it more.

Badelaire said...

That is just gross.

And that's a good thing!

taichara said...

That is just gross.

And that's a good thing!


Yes, yes indeed *grins*