Tuesday, March 31, 2009

Contemplating some themes.

Last month, I had a "theme week" of sorts and posted seven days of dragons. It was entertaining to work with a common thread and see what I came up with, and I must admit I'm rather tempted to try it again. The question is, of course -- what to use as a theme?

A few ideas I've had drift through my hindbrain are

- demihumans / humanoids
- elementals (... I should probably finish up the lesser spirits in any case)
- undead and related critters
- plants (whether critters or otherwise)
- a specific form of magical item
- a themed set of spells (astral, sanguine, geomantic, elemental ...)
- a theme of posts from my 'named' entries, such as Jie Chue or Salan Kir'ith

Requests? Suggestions? Throwing of dead carp? ;3

7 comments:

The Acrobatic Flea said...

Can't go wrong with more undead ;-)

Jeff Rients said...

Plants as a theme gives you a wide area of play: plant monsters, useful herbs, poisons, golden apples, trees, etc.

taichara said...

@The Acrobatic Flea:

Can't go wrong with more undead ;-)

Hehehe --


@Jeff Rients:

Plants as a theme gives you a wide area of play: plant monsters, useful herbs, poisons, golden apples, trees, etc.

This is very true!

I like plants ...

Chgowiz said...

Plants are good - how about the more "mundane" but yet fantastic and deadly of things? We can always have humanoids, demihumans and more lizardpeople, but I find myself always using the same fungi, same oozes/molds/jellies and I've reinvented the Ceiling Lurker about three times now (although my version that gives a nod to the Half Life Barnacle is going to be fun to unleash someday...) so the "filler" or the things that people always seem to want/need, but don't have in their dungeons would be something that interest me greatly.

(Here's a first seed courtesy of the word verification... *grin* 'phall' - a sticky, sploogy kind of mucusy goo that attaches itself to armor and can't be removed easily, but slowly eats away, 1hp at a time, a person or starts to remove the effectiveness of armor, 1 turn at a time...)

taichara said...

@Chgowiz:

Plants, molds, fungi ... why yes, I think I have a theme shaping up ~ *grins*

(nice starter, by the by --)

Knightsky said...

Personally, I want to see the stats for an undead carp...

trollsmyth said...

I love the plants idea. I can never have enough dangerous or interesting plants in my games.