Sunday, March 22, 2009

Monster: Macal

Armour Class: 7
Hit Dice: 2+2*
Move: fly 120' (40')
Attacks: 2 claws
Damage: 1-6/1-6 + special
No. Appearing: 1-6
Save As: F3
Morale: 8
Treasure Type: Nil
Alignment: Neutral
XP Value: 35

Macal are flying predators, creatures best described as three-feet-long teardrops of rubbery, leathery rusty tan flesh. Their flanks are lined with broad flap-like rays which they ripple in unison, ray-like, to fly silently; their tails are tipped with a fan of flukes, their heads blunt and bearing huge blue-black, faceted eyes. The mouth of a macal is on the underside of its head, a ring of bony plates lined with fangs that constricts and shreds; and flaking the mouth are long curved and jointed armoured claws lined with long bony barbs for seizing and rending flesh before delivering it to the mouth. Macal can hover, and are completely silent.

A macal attacks with its grasping claws, tearing flesh away and inflicting 1-6 hit points of damage per strike. If both claws successfully attack, the macal will do one of two things; either it will attach its mouth to the target, clinging with claws, and inflict 1-4 hit points per round automatically, or it will begin to bend and flex the grasped portion of the target in an attempt to shred or shatter it to gain access to its internals. This breaking attempt succeeds on a 2-in-6 chance, and will inflict cause a humanoid target to lose 1 point of Constitution until healed.

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