Saturday, April 11, 2009

Mirrormoss

Growing over the stones of dungeon chambers, ruins, and natural caverns with equal abandon, mirrormoss appears to be a perfectly safe -- and comfortable, even -- bit of simple flora hanging about as dungeon dressing. And indeed, the moss itself can and does inflict no harm whatsoever upon any creature coming into contact with it.

A typical patch of the moss may be as much as five to ten feet across, following the contours of the stone it grows on (if any) and developing into a mass of short, twisted stems with scale-like leaves as most other mosses do. It is not particularly edible. The mirrormoss growth may be as much as four inches "deep" (tall) or more, dense, and form a surprisingly soft and pleasant surface on which to rest or sleep. The occasional mushroom, small slime mold or insect may lurk amongst the mottled green and dun mosses, but a sleeper finds no harm comes to them from resting amongst the moss.

While a living creature rests upon it, a patch of mirrormoss will sample that creature's lifeforce and flesh through contact with its hundreds of leaves. Within an hour or two of sustained contact the moss has sampled all it requires, and a small leafy cyst begins to form within the patch's mass. Twenty-fours hours after contact has ended, this cyst -- now many times larger -- splits open to reveal a perfect replica of the creature that the moss sampled. Only one notable different exists between the original and the copy -- the replica's alignment is the opposite of that of the sampled creature.

7 comments:

Michael S/Chgowiz said...

Cool. That's just cool. Damn. You have to come to some convention around here sometime and run a game.

taichara said...

Cool. That's just cool. Damn. You have to come to some convention around here sometime and run a game.

Thank ye! I think I'd have panic attacks at a convention, though ... >.>

Anonymous said...

*wants to play a mossclone*

The character had a life-altering experience in a dungeon! Yeah, that's it.

...Might be an interesting NPC idea, actually. Someone the PCs knows -- an ally, an enemy -- has had a radical change of heart. Why? And what happens if another version shows up? What if they prefer the new one, and which has more right to life, if either?

It's neat that there isn't that "compulsion to kill each other" thing the clone spell has. Is there?

taichara said...

@eliyes:

No reason why you couldn't play one ~

And yes, very good questions all. Some wonderful scenarios can be hatched with this one, I like to think.

And no, no compulsions. Except for how they might react to each other in general ...

Anonymous said...

No reason why you couldn't play one ~
AWESOME! \o/

Leo: *looks nervous*

Does the mirrormoss clone know they're a clone? I would imagine not; it seems like they'd just think they woke up on the nice soft moss. And if they're in a party, they might be ticked that said party left them, and if this is a solo adventurers, they might not notice anything different. :O

taichara said...

@eliyes:

No idea about being a clone, nope.

Depending on the evilness of the DM, though, they may or may not have (any/all of) the original's memories ~

Anonymous said...

I think, from "perfect replica", I was assuming memories intact.

My word verification is "groak". XD