Fire Spirit, Kaashrath
Armour Class: 3
Hit Dice: 7+7***
Move: 240' (80')
Attacks: 2 claws + one bite or gore, or special
Damage: 2-8 / 2-8 + 2-16 or 3-18, or special
No. Appearing: 1 (1-2)
Save As: F7
Morale: 11
Treasure Type: U
Alignment: Neutral
XP Value: 1900
A massive creature whose shape melds tiger and bear with some faintly humanoid hints, a kaashrath is one of the greater spirits of the Courts of Fire. Beneath its garnet and black pelt is flesh of solid flame; a crest of brilliant fire runs from between its four massive, curved obsidian horns to the tip of its long, muscular tail and ends in a fan of cascading flames. Its claws and fangs are embers as dense and sharp as steel, and its eyes are icy blue orbs of fire. The eldest of kaashrath grow obsidian spikes from their shoulders as well, tongues of pale flame flicking between them like wingsails. Long dewclaws on the forepaws allow for grasping, and should a kaashrath rear onto its hind legs it would stand over 12' tall. Despite their ferocity kaashrath are sapient beings, and may on occasion be reasoned with.
Kaashrath attack with their burning claws, inflicting 2-8 hit points of damage per successful attack. Depending on mood they may also either bite for 2-16 hit points of damage, or gore and slash with their horns for 3-18 hit points of damage. Any victims successfully struck must save vs. spell or catch on fire. Given enough space a kaashrath will charge (or hug) an opponent, inflicting twice its gore attack (or 1-10 hit points per round) in damage. Twice a day a kaashrath may envelop an area around themselves, up to 30' in radius, in a haze of smoke and burning motes; it may choose to have this haze cause sleep as per the spell, or scorch all within for 2-12 hit points of damage.
A magical weapon is required to successfully attack a kaashrath. It will regenerate 3 hit points per round when in contact with flames or extreme heat of any kind.
4 comments:
So this is the fire version of the gefirir maybe? I love how bestial you describe it, a sorta fire-sphinx. Not everything needs to walk on two feet all the time.
@trollsmyth:
So this is the fire version of the gefirir maybe? I love how bestial you describe it, a sorta fire-sphinx. Not everything needs to walk on two feet all the time.It's essentially a counterpart to the gefirir, yeh ;3 Not quite the same, but something akin to it --
I don't know if air and water will follow the pattern, though; I'll have to give it some thought.
Just so you know, these critters (aka "flaming cat-bears") have become a regular and common thing in my Doom & Tea Parties game. Thanks again for this great critter. :D
@trollsmyth:
Glad you're still enjoying them X3
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