Korrsakh
Armour Class: 5
Hit Dice: 3+5***
Move: 180' (60')
Attacks: 2 claws + one bite
Damage: 1-6/1-6/1-8 + poison
No. Appearing: 1-4 (2-20)
Save As: F5
Morale: 11
Treasure Type: Nil
Alignment: Chaotic
XP Value: 125
Magnificently horrible beasts, korrsakh could only be mistaken for horses in very bad light. Their coal-black coats, thick and rough, are scattered with keels of dense scales of onyx and, rarely, a reptilian greenish-gold that matches their eyes; their manes are long and tangled, shot through with spines, and their tails long and serpentine. A korrsakh's predatory muzzle is packed with rending teeth, and its muscular body and strong legs end with compact, tearing claws and long curved dewclaws instead of a horse's hooves. Korrsakh are terrors; and yet there are abiding rumours that the eastern gnoll tribes have succeeded in breaking korrsakh to the bit.
A korrsakh lunges into combat, lashing out with foreclaws and fangs and inflicting 1-6 and 1-8 hit points of damage respectively. Its bite is venomous and laced with septic bacteria, causing three times the normal bite damage plus five rounds of debilitating nausea if a save vs. poison is failed. Three times a day it may evoke darkness (as the magic-user spell), in which it may act without penalty.
Korrsakh take half damage from all weapons save for those forged of silver or cold iron.
Saturday, July 4, 2009
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3 comments:
Yum! I think this is a nice fit for the predatory horses I see in Warhammer Chaos armies all the time.
(Can't stand the game, but I adore much of the art.)
@trollsmyth:
I'm not familiar with the Warhammer horses, but 'predatory' definitely fits the bill here --
Glad you liked them :3
Hell yeah I'd want gnolls riding these beasties! :D Too cool for bugbears~
(WV: calmica)
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