Saturday, December 5, 2009

Monster: Golden Jelly

Golden Jelly
Armour Class: 8
Hit Dice: 1-1
Move: 150' (50')
Attacks: 1
Damage:
1-6
No. Appearing: 1-3
Save As: C1
Morale: 12
Treasure Type: Nil
Alignment: Neutral
XP Value: 5

Strange little creatures even for jellykind, golden jellies are semi-fluid masses of glistening, translucent metallic gold roughly a foot and a half in diameter. Though dangerous, like any jelly, golden jellies do have their usefulness and many tribes of kobolds and goblins have made use of their properties.

In combat, a golden jelly attacks with a pseudopod for 1-6 hit points of damage. If it successfully attacks a target twice, it has adhered and attempts to liquify and ooze into available orifices or even though the skin; if a save vs. poison is failed, the jelly absorbs into the target within 1-3 rounds. This process may be halted by apply the jelly's hit points in cold damage.

Once so absorbed, the golden jelly merges into the "host" and bestows a +1 bonus to saving throws and +1 to Armour Class in return for inflicting 1-2 hit points of damage daily. Killing the host frees the jelly, which will immediately attack the nearest likely target.

Golden jellies take double damage from cold-based attacks. Flame will cause them to fission into two jellies, each with half the hit points of the "parent"; such minor jellies cannot provide benefits to a host.

2 comments:

ze bulette said...

At first I thought this might be like your Amber Jelly but like the parasite nature here. How does one dispell/cure oneself? Drink loads of alcohol (per Amber only internal application needed)? :-)

taichara said...

@ze bulette:

Any decent application of means (likely magical) of curing disease or removing curses should do the job nicely, I think :3