As the old download link is, it seems, broken:
Esper v. alpha
No Abstract Wealth Please; I'm British
1 hour ago
Just a little blog for posting various creations for the BECMI / Rules Cyclopedia edition of Dungeons and Dragons. All hail the Red Box!
Updated whenever possible with a little something, whether a monster or spell or item or just a little list of whatevers.
5 comments:
It's interesting... did you have any thoughts on how many talents an Esper would start with?
The penalty to the rolls, that number gets added to the dice roll, correct? And I don't think an additional penalty of 1 to the roll would be a bad idea if the Esper used a power the previous round.
Did you have any thoughts on how many different tiers of powers there would be, or a limit to the number of powers they could learn? Was the idea 1/level of any power they have access to? So even if they were high level they could use the 1 new power to learn a lower level power?
@David:
It's interesting... did you have any thoughts on how many talents an Esper would start with?
Tis right there in the class table, Talents Known (and the note attached to the table). I still haven't decided if they should start with one or two ...
The penalty to the rolls, that number gets added to the dice roll, correct? And I don't think an additional penalty of 1 to the roll would be a bad idea if the Esper used a power the previous round.
Added to the dice roll, yes.
I'm not necessarily fond of adding a penalty for consecutive powers; it feels a little too punishing for an extended combat. I may tinker with it when/if I manage to playtest, though.
Did you have any thoughts on how many different tiers of powers there would be, or a limit to the number of powers they could learn? Was the idea 1/level of any power they have access to? So even if they were high level they could use the 1 new power to learn a lower level power?
Espers are limited to the number of powers listed on the Powers Known section of their class table.
The number of different tiers I haven't settled on, because it depends on how many levels the class might wind up being designed for (20, the RC's 36, etc etc). I was leaning towards four at one point but I don't know if I'll roll with it. We're pretty solid with the tinkering around with Red Box, so it hasn't been a pressing concern ... X3
And they can indeed choose their talent gained per level from any tier they have access to, yes --
Tis right there in the class table, Talents Known (and the note attached to the table). I still haven't decided if they should start with one or two ...
Must finish coffee... Though I think starting with 2 wouldn't be out of line.
I'm not necessarily fond of adding a penalty for consecutive powers; it feels a little too punishing for an extended combat.
I can see that. Looking at the penalties chart again, I think that being charmed would be way more of a hindrance than being paralyzed.
The number of different tiers I haven't settled on...
Did you have any ideas as to what powers might be in the higher tiers?
@David:
I can see that. Looking at the penalties chart again, I think that being charmed would be way more of a hindrance than being paralyzed.
Depends on the campaign, I guess; that's an artefact of my own. *sheeps* Some forms of 'paralysis' shut you down almost altogether, including mentally (sort of like a 'lesser petrification'). I'll have to edit and/or clarify in the next version if I post one.
Did you have any ideas as to what powers might be in the higher tiers?
More of the same, really: creation abilities, manipulation abilities, some mental/emotional effects. Some direct damage but nothing as spectacular as spellcasters although I may allow field temperature effects (slowly heating/freezing an area). Psychoportation will squeak in somewhere ...
Anyone able to download the doc? I keep getting timeouts ...
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