Hidden One
Armour Class: 6
Hit Dice: 1+1
Move: 180' (60')
dig 90' (30')
Attacks: 2 claws or 1 weapon
Damage: 1-4/1-4 or weapon
No. Appearing: 3-12 (4-40)
Save As: F2
Morale: 8 (10)
Treasure Type: D
Alignment: Chaotic
XP Value: 15
Hunched and thin, hidden ones are subterranean, nocturnal humanoids perpetually concealed by layered wrappings of ragged cloth and leather. Their faces are masked, and no flesh is exposed save for their long, metal-dense claws. Hidden ones fight with their claws in combat, or else use stolen weapons that are often poisoned.
For every ten hidden ones in a pack, there is one 2+2 hit dice sub-chief, and a tribe is lead by a shaman of 4 hit dice who has the spell-casting ability of a third-level Cleric. As long as the leader of any pack or tribe of hidden ones is alive, the morale of the whole is 10 instead of 8.
Should the wrappings be stripped from a hidden one, it will be discovered that roughly half are emaciated and bestial, half stunningly beautiful.
4 comments:
Hidden Ones are very, very cool. In particular I like that last bit about half being bestial and the other half beautiful. Thanks for sharing this one.
Hidden Ones are very, very cool. In particular I like that last bit about half being bestial and the other half beautiful. Thanks for sharing this one.
Thank you! Glad you liked them :)
I did "hidden races" like these. Always more interesting than just another goblin nest or pack of ghouls.
I did "hidden races" like these. Always more interesting than just another goblin nest or pack of ghouls.
I like humanoids more when there's something strange about them, I find. Goblins and whatnot are a little overused at this point.
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