Wednesday, February 18, 2009

Monster: P'rarr

P'rarr
Armour Class: 5
Hit Dice: 3
Move: 120' (40')
quad. move 150' (50')
Attacks: 2 claws + 1 bite, or 1 bite + weapon
Damage: 1-6/1-6/1-8, or 1-8 + as weapon
No. Appearing: 2-8 (3-30)
Save As: F3
Morale: 10
Treasure Type: A
Alignment: Lawful
XP Value: 35

Densely-muscled reptilians nearly as tall as ogres, p'rarr are black-scaled with hints of blue, with four-horned, maned heads atop long powerful necks; heavy claws tip their fingers and toes, and a p'rarr may drop into a quadrupedal gait for greater speed when needed. Their muzzles are filled with sharp fangs, and their eyes are orange or gold. Ruthless and militaristic, p'rarr are conquerers and legalists, firmly believing in a warrior's right to seize and hold all in an iron grip. They are intolerant of most "weaker" races, but will show respect to an overwhelmingly superior force.

Most p'rarr fight with weapons -- elaborate polearms and spears are preferred, as are sabres -- and their vicious bites, which inflict 1-8 hit points of damage. If pressed they bring their claws into play, for 1-6 hit points of damage per successful strike.

2 comments:

Jack Badelaire said...

Very cool. I've been pondering a semi-generic "beastman" for my C&C campaign that stats out very similarly.

Keep 'em coming!

taichara said...

Very cool. I've been pondering a semi-generic "beastman" for my C&C campaign that stats out very similarly.

Thanks *grins* I figured that I needed to post a humanoid that wasn't another l'il scrawny weird thing ;3


Keep 'em coming!

I shall try --