Friday, February 20, 2009

Monster: Sirrush

Armour Class: 3
Hit Dice: 6+6*
Move: 210' (70')
Attacks: 2 claws + 1 bite
Damage: 1-6/1-6/1-10 + special
No. Appearing: 1 (1-4)
Save As: F7
Morale: 10
Treasure Type: A
Alignment: Any
XP Value: 650

Covered in scales of copper and bronze, a sirrush has the shape of an unnaturally large deer or antelope, the forepaws of a lion and hindfeet like those of a huge bird of prey. Its head, reptilian and bearing a pair of coiled horns, rests atop a long and slender neck; its whiplike tail coils and uncoils along its haunches. Sirrush lair in desolate, abandoned temples and other such ruins.

A ferocious combatant, a sirrush attacks with claws and teeth; its claws inflict 1-6 hit points of damage, its bite 1-10 points. If truly enraged a sirrush will ignite in a nimbus of ruby-red flames, causing 2-8 hit points of damage upon contact with the fires and melting non-magical weapons that are used in combat against it. Sirrush are immune to damage from fire.

1 comment:

Anonymous said...

Great googly moogly! The red box?!

Mad props for kickin' it old school, yo.