Least Air Spirit
Armour Class: 7
Hit Dice: 1+1**
Move: fly 240' (80')
Attacks: 1
Damage: 1-6 + confusion
No. Appearing: 1-3
Save As: C2
Morale: 10
Treasure Type: T
Alignment: Neutral
XP Value: 23
Amongst the least-influential of the inhabitants of the Air Courts, these elemental spirits are composed of ever-moving breezes and whirling pearly mists. The least air spirits constantly shift through forms, one moment vaguely winged and another resembling a swarm of gossamer dragonflies or stranger shapes; and pinpoints of silver lightning serve as their eyes. Their "treasure" is the delicate webwork of shining solid thunder that may be left behind when they are destroyed.
Least air spirits attack for 1-6 hit points of damage and confuse their victim for one round if a save vs. charm is failed, making them as likely to attack allies as enemies. They are immune to non-magical weapons, take one extra hit point of damage from all elemental sources save for air, and will regenerate one hit point per round unless somehow cut off from contact with the air around them.
6 comments:
Their "treasure" is the delicate webwork of shining solid thunder that may be left behind when they are destroyed.
That right there is why you win. Just the possibilities of that one little sentence.
Can't wait for plants week now. ;)
That right there is why you win. Just the possibilities of that one little sentence.
Thank ye :3
Can't wait for plants week now. ;)
I shall try to not disappoint --
Very Lord Dunsany. I love it, though I'm thinking of calling them "zephyrs".
@trollsmyth:
Very Lord Dunsany. I love it, though I'm thinking of calling them "zephyrs".
I've left the lest spirits without specific names because I figure they vary between Courts. So 'zephyr' would work just fine, I imagine ;3
Some day we're going to have to get you to detail these courts. I love playing with inter-planer politics in my games, so ideas along those lines always fascinate me.
@trollsmyth:
Some day we're going to have to get you to detail these courts. I love playing with inter-planer politics in my games, so ideas along those lines always fascinate me.
Not all of them are even remotely detailed; but maybe off-and-on I'll see about posting little writeups. Something else to add to the possibilities list --
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