Ankeri
Armour Class: 7
Hit Dice: 1+2
Move: 150' (50')
Attacks: by weapon
Damage: as weapon (usually 1-8)
No. Appearing: 2-8 (4-24)
Save As: F1
Morale: 9
Treasure Type: F
Alignment: Neutral
XP Value: 15
Long-limbed and proud in bearing and manner both, ankeri are hooved humanoids whose heads resemble regal gazelles with sweeping horns. Their skin is coated with a dense short pelt of dusty fawn picked out in dense black markings and facial stripes, and both sexes bear dark, ribbed, wide-curving horns with wickedly sharp tips. Their desert-like colours are -- regardless of actual material used -- set off by clothing and ornaments of white and gold. Though not a caste-based society ankeri value rank and prestige, and will invoke honour duels with the least of provocations.
Ankeri prefer to fight with curved sabre-like blades that inflict 1-8 hit points of damage, or else will arm themselves with long stabbing spears. For every six ankeri there will be a 1+5 Hit Dice duelist; and the clanlord is always an ankeri of 2 Hit Dice who fights as a 4 HD creature and wields two blades.
2 comments:
Nice!
Snagged and one may show up as a librarian-sorcerer in one of my Death & Teaparties games.
@trollsmyth:
Hehe. Keen :3 Librarian-sorcerer, ei?
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