Saturday, August 29, 2009

Monster: Amber Jelly

Amber Jelly
Armour Class: 8
Hit Dice: 1*
Move: 120' (40')
climb 90' (30')
Attacks: 1
Damage: 1-4
No. Appearing: 1-12
Save As: F1
Morale: 12
Treasure Type: Nil
Alignment: Neutral
XP Value: 13

Amber jellies are glistening, transparent amoebae of a densely gelatinous and vaguely ovoid nature, most notable for their deeply golden-yellow colouration (hence the name). Often found in small swarms, amber jellies are occasionally annoying populous in dungeons; other monsters sometimes use them as makeshift "snares".

In combat an amber jelly strikes with a pseudopod or simply collides with a target, inflicting 1-4 hit points of damage and spraying a gout of thick, sticky amber mucilage. if a save vs. paralysis is failed, the victim is slowed by the hampering mucilage and moves at only half-speed for an hour; the effects are cumulative. Amber jelly mucilage may be dissolved by alcohol.

Amber jellies are immune to cold. Fire damage prompts an immediate fissioning into two jellies, each with 1 HD but half hit points.

2 comments:

ze bulette said...

Yech! Giant loogie monster! Nice one. :-)

taichara said...

@ze bulette:

Thank ye kindly ;3