Guileu
Armour Class: 6
Hit Dice: 2+3*
Move: 90' (30')
swim 120' (40')
climb 90' (30')
Attacks: 1 spit
Damage: 1-6 + poison
No. Appearing: 2-12
Save As: M3
Morale: 9
Treasure Type: L
Alignment: Neutral
XP Value: 35
Slow of motion and placid of nature, guileu are frog-shaped creatures of perfectly clear water; long-limbed like a tree frog, a guileu has eyes like transparent black pearls and, when, motionless, is betrayed only by the ripple of light on its "skin". Guileu are inoffensive creatures, preferring to gather bits of wisdom and pearls and occasionally lurk amongst mortal creatures to dispense healing in return for reverence.
Guileu do not like combat and avoid it whenever possible, preferring to negotiate or retreat from the field of battle. If violence appears to be inevitable, a guileu will climb the nearest vantage-point and spit toxic waters at its antagonists; this "bolt" has a range of 50' and inflicts 1-6 hit points of damage, plus and additional 2-8 hit points and 1 point of Constitution (regainable with a day of rest) if a save vs. poison is failed. A guileu may choose to concentrate all of its toxin for a day's span to make a single bolt that kills the victim outright if the save is failed, but may then create no further bolts for 24 hours. Due to their shimmering transparency, all to-hit rolls take a -4 penalty against a guileu.
Guileu may cure poisoning and disease at will, using the fluids of their own bodies. They take double damage from wind and fire, but no damage from water, earth or acid; submerged in a body of water, they regenerate 3 hit points per round.
1 comment:
Neat! I was just thinking I wanted soemthing amphibious... this is a cool concept.
Post a Comment