Skurkhi (Goblin Mummy)
Armour Class: 4
Hit Dice: 2+4*
Move: 120' (40')
Attacks: 2 claws
Damage: 1-4/1-4 + infect
No. Appearing: 1-2
Save As: C3
Morale: 12
Treasure Type: B
Alignment: Chaotic
XP Value: 35
Eerily supple shamblers, skurkhi are the dessicated remains of the most fervent of goblin witchdoctors. Unlike a human mummy which is wrapped in linens, a skurkhi is stripped bare and left to dry in smoke and heat; only after the process begins is the body treated with mud laced with the spores of preservative fungi. A completed skurkhi is shrivelled flesh over bone, daubed with black stains and phosphorescent spores and wearing the charms and bone trophies gained during life. Despite their leathery flesh skurkhi are surprisingly quick compared to living goblins; like their living kin, they possess 90' infravision.
In combat a skurkhi attacks with its sharp bony claws, inflicting 1-4 hit points of damage with each attack. If a save vs. death ray is failed the skurkhi has infected the victim with a life-draining sporal death-rot; 1 point of Strength and 1 point of Constitution is lost for twelve hours, with a 2-in-6 chance of the loss of another point of Strength six hours later. Victims completely drained of Strength or Constitution become zombies under the skurkhi's control.
A silver or magical weapon is required to harm a skurkhi. Half of all skurkhi are capable of casting a single first-level clerical spell per day.
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