Saturday, February 19, 2011

Scribblings from last night's workshift ...

Egypt Gazetteer

- (very!) brief overview

- class changes
-> alternate thief skills
-> redistribute spell lists
-> change/remove turning
-> "name levels"; patronage, titles

- currency and gear
-> weapons, armour
-> Egyptian versions of adventuring necessities
-> "basic kits"?

- spells
-> typical magic types
-> remove/alter most "blasters"
-> summonings, blessings, cursings

-> wax crocodile
-> parting water
-> teleport other

- critters
-> wolf of Upuaut
-> jackal of Anpu
-> divine ("golden") critters
-> akh
-> demon (generic)
-> demon, arrow of Sekhmet
-> sphinxes, Egyptian
-> constructs (ushabti, etc)
-> demon, tutelary (Aha/Bes)
-> Set-animal
-> "night serpent"
-> ba (dead human)
-> ba (manifestation of deity)
-> the Seven Hathors
-> solar cat
-> iaret

- changes to treasure
-> alter deben to "true" coinage?

- magic items
-> amuletic/glyphic magic

- deities

- cities
-> Khemenu (Hermopolis)
-> Waset (Thebes)
-> Mennefer (Memphis)
-> Iunu (Heliopolis)
-> Per-Bast (Bubastis)
-> Abdju (Abydos)

- ruins/necropoli
-> Great Place (King's Valley)
-> District of Eternity (Saqqara)
-> Nekhen
-> Abdju ...

- Kush and the Nubian kingdoms
-> Punt

- Libya and Syria-Palestine, Crete ...

- "the secrets of the deserts"
-> the West
-> predynastic sites
-> Eastern desert valleys
-> "demons and the dead"

- metaphysics & multiverse
-> sky
-> Duat (Field of Reeds)
-> darkened underworld
-> "God's Land"

8 comments:

trollsmyth said...

Looks great! Any chance the "darkened underworld" will be a place for adventures?

taichara said...

@trollsmyth:

Thank ye kind; it remains to be seen, though, whether anything will ever actually come of this little exercise ...

On the underworld: a place for adventure, I suppose, as much as any other other-planar location filled with otherworldly creatures and dead folk would be? It's not a "mythic underworld" in the OSR sense (which I dislike), it's an area in the cosmology that I'd (hopefully!) adapt as a planar location.

myrystyr said...

I hope this ends up on my gaming shelf, one of these days! :)

Oddysey said...

Oooh. This looks very interesting. Are there any specific research sources that you're drawing from, or think you'd find useful for this project?

taichara said...

@myrystyr:

No promises, but we'll see what happens ;3


@Oddysey:

I have shelves of them *grins* Currently being reviewed are:

Allen, James P. - The Heqanakht Papyri

Cohen, Raymond and Westbrook, Raymond, eds. - Amarna Diplomacy: The Beginnings of International Relations

Coleman Darnell, John and Manassa, Colleen -- Tutankhamen's Armies: Battle and Conquest During Ancient Egypt's Late 18th Dynasty

Hornung, Erik - The Ancient Egyptian Books of the Afterlife

Kemp, Barry - Ancient Egypt: Anatomy of a Civilization

Kosloff, Arielle P. and Bryan, Betsy M. - Egypt's Dazziling Sun: Amenhotep III and His World

Martin, G. T. - The Hidden Tombs of Memphis

Nicholson, Paul T. and Shaw, Ian, eds. - Ancient Egyptian Materials and Technology

Pinch, Geraldine - Egyptian Mythology

Pinch, Geraldine - Magic in Ancient Egypt

Spalinger, Anthony J. -- War in Ancient Egypt

HappyFunNorm said...

Would it include mechanics for overthrowing the government? :)

Oddysey said...

@taichara

Brilliant! Thanks. I'm currently working on a campaign setting that draws from ancient Eygptian myth and culture, among other sources, but it's been over a decade since I did any reading on the subject, so I've been flailing a bit in attempts to find resources on the subject.

taichara said...

@Oddysey:

If there are any specific types of resource material you happen to be looking for, let me know? I might have a suggestion or two -- I have some fairly specialized (medicine, gardens, other random topics) textbooks sitting here X3