Egypt Gazetteer
- (very!) brief overview
- class changes
-> alternate thief skills
-> redistribute spell lists
-> change/remove turning
-> "name levels"; patronage, titles
- currency and gear
-> weapons, armour
-> Egyptian versions of adventuring necessities
-> "basic kits"?
- spells
-> typical magic types
-> remove/alter most "blasters"
-> summonings, blessings, cursings
-> wax crocodile
-> parting water
-> teleport other
- critters
-> wolf of Upuaut
-> jackal of Anpu
-> divine ("golden") critters
-> akh
-> demon (generic)
-> demon, arrow of Sekhmet
-> sphinxes, Egyptian
-> constructs (ushabti, etc)
-> demon, tutelary (Aha/Bes)
-> Set-animal
-> "night serpent"
-> ba (dead human)
-> ba (manifestation of deity)
-> the Seven Hathors
-> solar cat
-> iaret
- changes to treasure
-> alter deben to "true" coinage?
- magic items
-> amuletic/glyphic magic
- deities
- cities
-> Khemenu (Hermopolis)
-> Waset (Thebes)
-> Mennefer (Memphis)
-> Iunu (Heliopolis)
-> Per-Bast (Bubastis)
-> Abdju (Abydos)
- ruins/necropoli
-> Great Place (King's Valley)
-> District of Eternity (Saqqara)
-> Nekhen
-> Abdju ...
- Kush and the Nubian kingdoms
-> Punt
- Libya and Syria-Palestine, Crete ...
- "the secrets of the deserts"
-> the West
-> predynastic sites
-> Eastern desert valleys
-> "demons and the dead"
- metaphysics & multiverse
-> sky
-> Duat (Field of Reeds)
-> darkened underworld
-> "God's Land"
8 comments:
Looks great! Any chance the "darkened underworld" will be a place for adventures?
@trollsmyth:
Thank ye kind; it remains to be seen, though, whether anything will ever actually come of this little exercise ...
On the underworld: a place for adventure, I suppose, as much as any other other-planar location filled with otherworldly creatures and dead folk would be? It's not a "mythic underworld" in the OSR sense (which I dislike), it's an area in the cosmology that I'd (hopefully!) adapt as a planar location.
I hope this ends up on my gaming shelf, one of these days! :)
Oooh. This looks very interesting. Are there any specific research sources that you're drawing from, or think you'd find useful for this project?
@myrystyr:
No promises, but we'll see what happens ;3
@Oddysey:
I have shelves of them *grins* Currently being reviewed are:
Allen, James P. - The Heqanakht Papyri
Cohen, Raymond and Westbrook, Raymond, eds. - Amarna Diplomacy: The Beginnings of International Relations
Coleman Darnell, John and Manassa, Colleen -- Tutankhamen's Armies: Battle and Conquest During Ancient Egypt's Late 18th Dynasty
Hornung, Erik - The Ancient Egyptian Books of the Afterlife
Kemp, Barry - Ancient Egypt: Anatomy of a Civilization
Kosloff, Arielle P. and Bryan, Betsy M. - Egypt's Dazziling Sun: Amenhotep III and His World
Martin, G. T. - The Hidden Tombs of Memphis
Nicholson, Paul T. and Shaw, Ian, eds. - Ancient Egyptian Materials and Technology
Pinch, Geraldine - Egyptian Mythology
Pinch, Geraldine - Magic in Ancient Egypt
Spalinger, Anthony J. -- War in Ancient Egypt
Would it include mechanics for overthrowing the government? :)
@taichara
Brilliant! Thanks. I'm currently working on a campaign setting that draws from ancient Eygptian myth and culture, among other sources, but it's been over a decade since I did any reading on the subject, so I've been flailing a bit in attempts to find resources on the subject.
@Oddysey:
If there are any specific types of resource material you happen to be looking for, let me know? I might have a suggestion or two -- I have some fairly specialized (medicine, gardens, other random topics) textbooks sitting here X3
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