- Mekton Zeta
- Jovian Chronicles
It's an interesting dichotomy to be sure, but I would be a rank liar if I said that nothing science-tech-mechanical made it into my D&D games. Readers of this blog know my fascination with magitech and magical clockworks; there's been at least one flying mecha-ship, in the form of a bird of prey, and the number of
This works for me, obviously -- the basic idea if still the same, after all, only the trappings and the exterior appearance has been adapted to fit. This is better than trying to shoehorn straight-up mecha into a D&D game in my opinion; that kind of jarring juxtaposition can wreak havoc unless handled very carefully and I freely admit to preferring being "sneaky" about the subject. It causes fewer moments of cognitive dissonance for my players, I get to be creative with descriptions, and it neatly dodges the whole "you're putting scifi in my D&D baaaaww" I've occasionally been forced to listen to. (see also: psionics.)
... Well, unless I ever write up that Voltron adaptation. Then the giant-robots-in-"fantasy"-world scenario just might make sense.