So naturally there were many more Planescape campaigns ;3
I have an immense attachment to this one setting, it is very true. It combines everything I find fascinating in a D&D game -- steampunk, elementalisms, dimensional travel, poking around oddities like god-corpses, and stomping on fiendish types when not inadvertently aiding them -- in one magnificent package so long as you look in the right place. And then there's Sigil, which was like the answer to my grimy pseudo-Victorian-evoking wishes. (favorite ward? Lower. favorite faction headquarters? the Great Foundry.) The answer to my wishes, and oh-so-conveniently riddled with portals that came and went and spun interesting encounters just from working to get the right key on occasion.
(would you like some politicking mixed in with your planar stomping? Sigil will tackle that just nicely.)
And yes, I bloody well called and call them fiends when I'm working with Planescape, because I like the tossing-off of the slim shreds of real-world trappings that cling when I use "demon" or "devil" or whatever. It might work passably in a Prime campaign but out in the planar reaches I like to ditch that, an it please ye -- ditto with "angel", though PS never inflicted that on me thanks be to the gods.
The first- and second-wave of PS online was right up my alley and then the heyday hit. I still have fond memories of mimir.net -- I had a scant article or two on there, as "Kristias Fireflight" -- and the old Planescape-L. But there's a certain dividing-point in the evolution of Planescape's fandom, prompted a little by the ending of the line but a little more by the advent of something very specific: Planescape: Torment.
Torment's an interesting game, there's no doubt about it. But it conveys (for me, at least) a rather different aesthetic and "feel" to the entire campaign setting, one rather grating and at odds with the original. Sure the line evolved over the years, but under the accumulation
Me, I never was one for Torment much and the post-2e iterations of Sigil and various Planescape trappings in 3e and the like never quite cut it even when I liked chunks. But I still have my PS collection, so what odds? I can still venture out and plunder the Plane of Mineral and map dead gods whenever I please.