I have / had a few new spells and critters to actually post but then I misplaced the scribbler I wrote them in. Am working on that. *facepalming*
That said, since Xmas I've also put together a beta outline for and am roughing out a few of the parts of a fantastical-Egypt setting. (Yes, this again.)
Right now I'm trying to decide whether I should keep my chosen city names as they are (the actual place names) or change them so this is more "fantasy not-Egypt" instead of "fantasy Egypt"; this is the kind of thing that I fret over endlessly, blah. I'm also trying to decide how much to put in this thing in general -- too much detail is probably bad, not enough will make it short and pointless -- and also trying not to have the vapours over writing more than a few critters / oh gawd what about art / I am horrible at formatting / etc etc.
Basically the biggest hurdle is that I panic and abandon the project again. I'm good at that, unfortunately.
Anything you do I'm excited about!
There's a random town name generator over at http://donjon.bin.sh/fantasy/name/#africa if that helps...
keep the original. there is utility in familiarity.
Bookmarked, and thank you for the link :3
True enough, that --
Any news on this?
Alas, no. This year has not been kind in the long run.
Your email isnt available. Mail me at firstname.lastname@example.org
In the mean time I suggest you try a becmi experiment: saving throws are now damage resistance. Give the pcs +2 points each level of experience and allow them to allocate to which ever save slot as desired. Special attacks (the ones that come with a savingthrow) are now a hitroll like all attacks. That number allocated to save slots represents damage shrugged off before the special attack subtracts actual hitpoints.
Quite the proposal, but should I ever get to this project I will be using either typical Mentzer, or 5e.
Makes sure to include household guardian dwarf god bes...
is this game still live ?
At the moment, no. Life has taken me down other places, and I've only recently managed to start picking up the pieces again.
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