Showing posts with label yay shinies. Show all posts
Showing posts with label yay shinies. Show all posts

Sunday, May 8, 2016

More Little Treasures

Well.  My tentative plans to actually post this year were well and truly derailed over the last few months by everything from surprise renovations (ongoing) to bouts of mental duress to household medical emergencies (also ongoing) to Blogspot deciding I couldn't actually log in for a month-plus.

Damnit.

But I made a promise that I'd revisit Little Treasures, and by all the gods lifting here it is, late thought it may be --

More Little Treasures


Also, I've been poking at Exalted 3e and Godbound, and just this week had my parcel of The Black Hack arrive -- one can only hope that something will jumpstart despite the madness all around me.  TBH is especially suggesting a few small tinkerings ... 

Thursday, April 28, 2011

X: Xenogears: A Rope Of Robots

I can only hope my games are half so awesome.

No, seriously.





"I did not betray you on purpose! I just decided to ally myself with a group bent on the destruction of everything you have spent your life trying to build! Sometimes people just grow apart!"

Friday, April 22, 2011

S: Spelljammer

Aah, my other beloved campaign setting -- though, ironically enough, one I have never managed to actually run though I tinker with the setting all the bloody time. (reasons for this are varied and in some cases withheld to spare someone who crops up on this blog from time to time ~)

Spelljammer was by and large already on the way out by the time I seriously dug into 2e, but that didn't stop me from pining after the material. It took some doing -- and moving away from the virtual barrenlands of my native terrain -- but I snapped it up and have been happy as a clam ever since.

I mean come on. Giant space hamsters. Of course I love Spelljammer ;3

Joking aside, those same hamsters and other strange critters seem to have cursed the setting with a label of "goofy" and "stupid" that it doesn't really deserve. Are a lot of the SJ monsters weird? Sure they are, just like the bizarre critters found in classic scifi. Is the idea of sailing ships flying through space stupid? Well, I guess that depends on just who you ask -- some of us enjoy the sheer out-there factor and, well, swashbuckling piratical derring-do. In space. Because it's just that awesome. That some other SJ features are the most gleefully, brazenly obvious easteregging of scifi and sci-fantasy anime (elven bioroids = Guyver units, to say nothing of the name "bioroid"; and the flamboyant reigar and their shakti are ripped clear out of Tenkuu Senki Shurato ... just the two most obvious examples) just adds to the fun.

I do have to address one SJ critter directly just on principle, and that's the giff. Here we have burly, hippo-headed humanoids with an obsession for both overly-grandiose military trappings and explosive firearms ... Now, I've seen giff called goofy, silly, and various other things that basically boil down to "not good for much other than bad comedy". Maybe I'm just looking at them sidewise, but it seems to me that hulking militaristic humanoids that look like one of the most dangerous mammals alive, with a fascination over the most unpredictable weaponry in the setting and no self-preservation instinct to speak of aren't goofy, they're downright impressively imposing (if not just a little panic-inducing). Especially when your enemies/antagonists/rivals have hired on a few ships' worth of them ...

The crystal spheres and phlogiston are a clever sendup of antiquarian cosmology, and I was sorely disappointed when the 3e/d20 Polyhedron mini-campaign "Secrets of the Spider Moon" discarded them in favour of more conventional space. (you even need to wear spacesuits. how .... mundane.)

But then SotSM was really a kind of disappointment all over, I'll freely admit -- there's adapting and updating, and then there's deliberate gutting. SotSM very deliberately removed everything that was Spelljammer except the concepts of ships in space and created a bland system (game and solar) that reads more like generic scifi than it's predecessor as often as not. And it was wrapped up in a kind of faux-grimdark set of trappings (dwarves as grim former illithid slaves, ditto half-orcs, gnomes had lost their planet and not a tinker in sight, etc etc) that all but screamed "Look! Look, a Spelljammer that you can take seriously we're being serious yes we are". The scant nods to original SJ's liveliness, like the spelljammer ace prestige class (or whatever it was called) were oddly dissonant.

Oh, and of course one of the major adversaries, the source of the game's name even, were the damned drow. Of course.

Bleh.

(at least the elves were rightfully called out as arseholes. that was kind of nice.)

Not being one to turn up fresh fodder, mind you, I've been happily tinkering around with SotSM to make it into a serviceable crystal sphere in Spelljammer proper. Because why not?