Friday, October 2, 2009

Monster: Living Blood

Living Blood
Armour Class: 4
Hit Dice: 4+3**
Move: 120' (40')
Attacks: 1
Damage: 1-8 + energy drain
No. Appearing: 1
Save As: F5
Morale: 12
Treasure Type: Nil
Alignment: Chaotic
XP Value: 275

"Living blood" is a misnomer for this abomination of a creature; it is not a living thing. The less-common name of blood ooze is equally inaccurate, as it is no ooze. Rather, a living blood is an unnatural, undead mass of festering, writhing blood and congealed gore, a blight upon every living thing that may come across it.

In combat living blood attacks with waves of its own substance, seeking to immerse its victims in its own putrid mass. This attack inflicts 1-8 hit points of damage; on a 19 or 20 on the to-hit roll, the living blood has engulfed its victim and inflicts automatic damage every round. A living blood may not attack another target while engulfing. The initial attack of a living blood will cause the victim to lose one experience level due to energy drain.

Victims slain by energy drain or by the engulfing attack of the living blood dissolve into a putrid mass, returning as a living blood within twenty-four hours. Living blood are immune to non-magical weapons.