Thursday, March 24, 2011

Monster: Brass Jackal

Brass Jackal
Armour Class: 2
Hit Dice: 2**
Move: 150' (50')
Attacks: 1 bite
Damage: 1-6 (special)
No. Appearing: 1-2
Save As: F2
Morale: 12
Treasure Type: Nil (special)
Alignment: Neutral
XP Value: 30

Clockwork constructs of bronze and black iron, brass jackals take their name from the smooth shell of brassy armour that encloses their delicate internal workings. The eyes of a brass jackal are softly glowing orbs of blood red crystal, and their teeth likewise. Brass jackals are sometimes used as roaming sentinels but are more commonly encountered as the guardians of treasures and shrines.

In combat a brass jackal bites, its crystalline teeth inflicting 1-6 hit points of damage. The danger it poses lies not in its bite alone, but in combination with its sideslip ability; every other round the jackal may teleport anywhere within a fifteen foot radius, taking that opportunity to attack as if backstabbing like a thief.

Brass jackals are immune to non-magical weapons. They have a +3 bonus to saves against spells cast directly upon them.

5 comments:

Mothman's Dog said...

Mechanical blink dogs? Sneaky!

Anonymous said...

nifty!
I will have to find a way to include these just because they look so fun!

taichara said...

@Mothman's Dog:

Rather less friendly than actual blink dogs, but very similar yes ;3~


@retrorpg:

Thank ye kind :3

The Rubberduck said...

And my codexifying efforts are completed (at least until the next monster comes up). Theres a pdf for those that just want to look, and a word document for those who want to mess around with it themselves.

http://premium1.uploadit.org/rubberduck/Hamsterish/Creatures.pdf

http://premium1.uploadit.org/rubberduck/Hamsterish/Creatures.docx

taichara said...

@The Rubberduck:

Thank you very much indeed!

It may be another day or so at least before I post another, so no worries; a flu has be fair knocked over *blehs*