Alistrath (Wildfiend)
Armour Class: 4
Hit Dice: 5+5***
Move: 120' (40')
Attacks: 2 claws + 1 bite or by weapon
Damage: 1-6/1-6 + 1-4 or by weapon +3
No. Appearing: 1-4
Save As: F6
Morale: 10
Treasure Type: D (U)
Alignment: Chaotic
XP Value: 750
Alistrath are the magically (one hopes!) created offspring of the mingling of ogres, lycanthropes and -- it is suspected -- spirits from one or more of the Elemental Courts. Though they stand a good eight feet tall, alistrath have more human proportions than their ogrish ancestors; but their faces, though humanlike, are narrow and feral with a hint of a muzzle. Their hair is long, thick, and wild, their eyes animalistic, and they bear long hooked claws and rending fangs; some few have distinctly elemental-looking physical traits. When enraged an alistrath is enveloped in an aura of elemental energy.
Given the chance, alistrath often will take control of humanoid tribes by killing the chieftains before leading their ever-growing hordes onsprees of conquest and assimilation.
Many alistrath will wade into combat with oversized weapons, inflicting damage as per that weapon type +3 additional hit points of damage. If disarmed, or in a fury, attacks switch to claws and fangs, dishing out 1-6 and 1-4 hit points respectively; this is in addition to aura damage, which most any alistrath will be actively causing by the time fighting with claws has begun.
The alistrath's aura effect is an enveloping field of elemental energies -- sometimes pure, sometimes mingled, with two effects being common and three combined elemental forces not unknown. This energy extends one to two feet from the alistrath, and inflicts 1-6 hit points damage on living creatures that it touches.
Alistrath are immune to one form of elemental damage (usually fire), and require silver weapons or spells to be injured. They regenerate one hit point per round.
1 comment:
Ooh, very stompy.
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