Saturday, May 9, 2009

Monster: Heqren

Heqren
Armour Class: 8
Hit Dice: 1/2***
Move: 270' (90')
Attacks: 1
Damage: 1 + special
No. Appearing: 2-20 (50-50)
Save As: M2
Morale: 10
Treasure Type: Nil
Alignment: Neutral
XP Value: 8

Gelatinous and almost transparent, heqren resemble small flying manta rays. Measuring little more than a foot across the breadth of their wings, they are strange little creatures seemingly composed entirely of stiff opalescent jelly. To the average individual a heqren is little threat, and a flight troublesome but avoidable -- but to a spellcaster, or any who make use of magic, the jelly mantas are a miserable bane.

Heqren attack by colliding with a target. This attack inflicts a single hit point of damage; however, this is not the major source of "damage". A heqren will drain magic from the victim's possession with every successful attack: a charged magical item loses a charge, temporary items are drained altogether, a permanent item becomes nullified for one hour, or spellcasters lose one memorized spell. If multiple options present themselves in a single target, heqren prioritize in the above order.

If a heqren absorbs magic a number of times equal to its hit points, it promptly fissions into two identical heqren. Heqren are effectively immune to magic. They take double damage from fire.

2 comments:

eliyes said...

Oh man -- they fission? So, they keep whacking into you, feeding off you, and then suddenly there's more of them?

And a flight could drain a spellcaster of all wiz usefulness in a single flapping swarm?

taichara said...

@eliyes:

Damn right they fission *big ol' evil grin*

You do not want to cast a fireball into a flight, expecting the fire to toast them ~

And a flight certainly could drain a caster dry, if they all connected. That's why they're nasty nasty little blighters.