Sunday, May 3, 2009

Monster: Shade Dragon

Shade Dragon
Armour Class: -3
Hit Dice: 12**
Move: 90' (30')
fly 240' (80')
Attacks: 2 claws / 1 bite
Damage: 1-10 / 1-10 / 3-36
No. Appearing: 1-4 (1-4)
Save As: F12
Morale: 10
Treasure Type: H
Alignment: Neutral
XP Value: 3000

Long, lean and slender, with narrow wings, wicked talons and short thin horns, shade dragons are cloaked in tiny, adamantine-hard scales of a deep, velvety black; some few among them possess shining highlights on the tips of some scales, like smoky stars, and their eyes are an inky blue-black. Shade dragons prefer to lair within the deepest and most lightless of dungeons, or -- strangely enough -- in cavern-riddled mountain peaks, from which they emerge only at night. They are cryptic, inscrutable and nearly unfathomable beasts.

A shade dragon's breath weapon is a cloud of clinging, effervescent, roiling darkness, 50' x 50'. If a second save vs. Breath is failed, a character is blinded until a remove curse is administered. Shade dragons have a 100% chance of talking, a 5% chance of being asleep, and may cast five first-level, four second-level and four third level Magic-User spells per day.


trollsmyth said...

Very neat.

What does the first save protect you against?

taichara said...


The first save determines if you take half or full damage from the breath weapon, as per normal rules.

trollsmyth said...

Ah, duh! For some reason, I was thinking it didn't do any physical damage, but was just a lingering area of darkness. :p My bad.

Warrockman said...

wtf haev u guys been playing