Sunday, May 3, 2009

Monster: Shade Dragon

Shade Dragon
Armour Class: -3
Hit Dice: 12**
Move: 90' (30')
fly 240' (80')
Attacks: 2 claws / 1 bite
Damage: 1-10 / 1-10 / 3-36
No. Appearing: 1-4 (1-4)
Save As: F12
Morale: 10
Treasure Type: H
Alignment: Neutral
XP Value: 3000

Long, lean and slender, with narrow wings, wicked talons and short thin horns, shade dragons are cloaked in tiny, adamantine-hard scales of a deep, velvety black; some few among them possess shining highlights on the tips of some scales, like smoky stars, and their eyes are an inky blue-black. Shade dragons prefer to lair within the deepest and most lightless of dungeons, or -- strangely enough -- in cavern-riddled mountain peaks, from which they emerge only at night. They are cryptic, inscrutable and nearly unfathomable beasts.

A shade dragon's breath weapon is a cloud of clinging, effervescent, roiling darkness, 50' x 50'. If a second save vs. Breath is failed, a character is blinded until a remove curse is administered. Shade dragons have a 100% chance of talking, a 5% chance of being asleep, and may cast five first-level, four second-level and four third level Magic-User spells per day.

4 comments:

trollsmyth said...

Very neat.

What does the first save protect you against?

taichara said...

@trollsmyth:

The first save determines if you take half or full damage from the breath weapon, as per normal rules.

trollsmyth said...

Ah, duh! For some reason, I was thinking it didn't do any physical damage, but was just a lingering area of darkness. :p My bad.

Warrockman said...

wtf haev u guys been playing