Wednesday, March 23, 2011

Monster: Khetirr

Armour Class: 5
Hit Dice: 1+3*
Move: 150' (50')
Attacks: 1 bite
Damage: 1-8 + flames
No. Appearing: 1-8 (1-12)
Save As: F1
Morale: 9
Treasure Type: Nil
Alignment: Neutral
XP Value: 19

The khetirr is an elemental-touched variant of the giant ferret. It's pelt varies from sooty black to the colour of burnt cream, and the creature can envelop itself at will in an aura of crackling flames. The khetirr is more foul-tempered than the average ferret and will attack any creature that disturbs it or its lair; if successfully trained as a kit, it makes for an unusual guard animal.

In combat the khetirr bites for 1-8 hit points of damage. When its flame aura is active, its bite attack inflicts an extra 1-4 hit points of damage; likewise, any successful attack with a melee weapon causes 1-4 hit points of damage from the flames as the attacker gets scorched in the process. If especially riled the ketirr may lock its jaws upon a successful bite, inflicting 1-3 hit points of damage automatically per round but causing its Armour Class to worsen to 7.


Tomira Eliyes said...

Mind if I link the apropriate post on Leo's adventures to this?

taichara said...

@Tomira Eliyes:

Not at all --

Anonymous said...

what an interesting creature :)

taichara said...


Thank ye kind :3