Just a little blog for posting various creations for the BECMI / Rules Cyclopedia edition of Dungeons and Dragons. All hail the Red Box!
Updated whenever possible with a little something, whether a monster or spell or item or just a little list of whatevers.
Sunday, May 1, 2011
Z: The path of the sun ...
Magical disciplines or schools based on the houses of the zodiac Y/N?
Perhaps with Ophiuchus being the necromantic -- or otherwise unsavoury -- dark horse of the lot?
Magic of the celestial star crab?
Less facetiously: please, this is relevant to my gaming interests.
Orrrr I could just use Saint Seiya as inspiration ~
But in echoing seriousness -- it's something I'm tossing around, yup. Not sure what I'll wring out of it or how long it'll take (or how many spell levels; me and my low-level thing, oi), but I'm putting definite thoughts toward it. X3
One of my campaigns had suggested character traits linked to the zodiac - the players only rolled on the table after the first game session, and most of the results ended up being wildly ironic.
There was a half-decent article in a Dragon magazine a few years ago, about using the signs of the Zodiac to indicate birth benefits. I never integrated it into my campaign, but I remember it was okay reading...
I'm always intrigued by this sort of thing. Would you be using the real-world one, or a zodiac of your own design?
I love it. I also like the idea of a magic system based around the different Tarot cards.
Not that I believe in any of that sort of thing. I just like the idea of magic systems based on motifs - so much more interesting that way.
The hardcover book _Fantasy Wargaming_ covered how to use zodiac signs; the Al-Qadim supplement to D&D also had an astrologer class with no real zodiac signs.
I do care about occult stuff, but I find it easier to find serious occult workers than it is to find tabletop gamers!
Sounds like fun. :) Might even become something half-official if executed properly!
Cheap international calls
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