Saturday, May 9, 2009

Monster: Heqren

Armour Class: 8
Hit Dice: 1/2***
Move: 270' (90')
Attacks: 1
Damage: 1 + special
No. Appearing: 2-20 (50-50)
Save As: M2
Morale: 10
Treasure Type: Nil
Alignment: Neutral
XP Value: 8

Gelatinous and almost transparent, heqren resemble small flying manta rays. Measuring little more than a foot across the breadth of their wings, they are strange little creatures seemingly composed entirely of stiff opalescent jelly. To the average individual a heqren is little threat, and a flight troublesome but avoidable -- but to a spellcaster, or any who make use of magic, the jelly mantas are a miserable bane.

Heqren attack by colliding with a target. This attack inflicts a single hit point of damage; however, this is not the major source of "damage". A heqren will drain magic from the victim's possession with every successful attack: a charged magical item loses a charge, temporary items are drained altogether, a permanent item becomes nullified for one hour, or spellcasters lose one memorized spell. If multiple options present themselves in a single target, heqren prioritize in the above order.

If a heqren absorbs magic a number of times equal to its hit points, it promptly fissions into two identical heqren. Heqren are effectively immune to magic. They take double damage from fire.


Anonymous said...

Oh man -- they fission? So, they keep whacking into you, feeding off you, and then suddenly there's more of them?

And a flight could drain a spellcaster of all wiz usefulness in a single flapping swarm?

taichara said...


Damn right they fission *big ol' evil grin*

You do not want to cast a fireball into a flight, expecting the fire to toast them ~

And a flight certainly could drain a caster dry, if they all connected. That's why they're nasty nasty little blighters.