Friday, July 17, 2009

Monster: Drake, Helian

Drake, Helian
Armour Class: 4
Hit Dice: 3+2*
Move: 90' (30')
fly 150' (50')
Attacks: 2 claws + 1 bite
Damage: 1/4/1-4/1-6 + special
No. Appearing: 1-6
Save As: F3
Morale: 8
Treasure Type: U
Alignment: Lawful
XP Value: 75

Uniformly lightly built and scaled in a pale bluish-grey, its feathering a few shades darker, the helian drake appears slender and relatively harmless compared to other drake breeds. Scattered amongst its normal scales are keeled scales of a luminescent, milky hue; in dim light or darkness -- or when the creature wills it -- these scales, as well as the drake's eyes and claws, light with a bewitching green glow. Helian drakes take advantage of the fascination their lights can provoke whenever possible.

In combat a helian drake attacks with claws and bite as do other drakes, inflicting 1-4 and 1-6 hit points of damage respectively. Their venomous bite dulls the senses, penalizing initiative and Armour Class by -2 for 2-8 turns if a save is failed; this penalty is cumulative with the mesmerism of their light-scales, which cause a -2 penalty to all rolls if the victim fails a save vs. charm.

No comments: