Yes, yes; I know I have one-and-a-half projects in the pipe already. (And to be honest, I wonder if I haven't overreached myself there ...)
But the idea has settled in my head that writing a little gazetteer for, say, Labyrinth Lord set in Bronze Age Egypt could be damned fun. It's certainly a topic I'm familiar with! -- which would be a great help in staying motivated.
Descriptions of changes to classes, some new weapons and gear; a goodly handful of settlement descriptions with a bit of tweaking for gameplay, and a flock of gods to go with; a smattering of spells, a clutch of critters ... Those grimoire ideas would fit in there like a glove ...
I think I could do it. It might even get me back in my groove.
Has anyone else released anything for Egypt?
Apart from a D&D Hollow World supplement, for the kingdom of Nithia, and GURPS Egypt? I had them both at one stage, but found them not exactly up to my mental image of "an antique land..." and ended up giving only an Egyptian/Bronze Age gloss to my "pyramids and ornithopters" Aura Storm campaign instead.
I was meaning for the recent retro-clones *grins* but GURPS Egypt was one I owned back in the day. I admit I didn't keep it long; it didn't go over well for me as a roleplayer or as a historian. I can't recall exactly what the issue was -- it was some years ago -- but there you go.
I'm familiar with Nithia, but it's really no more "Egypt" than AEG's Rokugan is China or Japan. (Mulhorand in the Forgotten Realms is another example of an Egypt-ish setting.)
Rather than a setting that's Egypt-ish, I'm leaning towards a somewhat more fantastical Egypt.
I'd certainly find it interesting, although I find all your stuff interesting.
So something from The Mummy/Scorpion King movies?
Nothing for retro-clones. You might check over at Pandius to see if anything's been published.
I never owned any of the Desert Nomad series of X modules...didn't they have a bit of egyptian action in 'em?
There's a lot of Egypt stuff in the free RPG "Zenobia", which you can find online. Palladium also made an Egyptian themed game as one of it's earliest RPGs, and it was available as a free download from their site last time I looked. They might be good for inspiration!
Green Ronin's Hamunaptra is excellent; it provides a decent mix of historical and D&D fantasy.
For more pure historical, go with Green Ronin's Testament, which has a section on Biblical Egypt.
There's also Gary Gygax's Necropolis, in both Dangerous Journeys and d20 flavors. That one is rather historical-style, though advanced magically, as both are effectively set in Gary's parallel Earth Aerth setting. Of course, the Necromancer d20 version would be more readily adaptable to a retro-clone.
Irony is, I got more out of the 12-week university course I took on Ancient Egypt, after my campaign had ended, than GURPS Egypt and any of the history books I'd independently researched. I think the problem with GURPS Egypt, at least the problem I had, is that it is more of an introduction to the subject and you end up having to do your own research anyway.
I encourage you in this endeavour. *wistful* It'd be nice to have a fantasy Egypt that was actually Egypt, for a change...
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