Living Statue, Glass
Armour Class: 6
Hit Dice: 2**
Move: 120' (40')
No. Appearing: 1-3
Save As: F2
Treasure Type: Nil
XP Value: 30
A living statue of glass is a construct of wildly varying appearance. Some are colourless and perfectly transparent, others coloured like jewels or in a riot of rainbow hues; some smooth and flowing in their designs, others faceted like crystal. Regardless of the detail of their manufacture, all glass statues have the same abilities. Most glass statues are created in the shape of stylized humanoids, but others have the forms of hooved beasts or insects.
Glass statues attack twice, inflicting 1-4 hit points of damage with each successful strike. The light reflecting from a glass statue's curves and facets is piercing and disorienting; all actions against a glass statue are at a -2 penalty to the roll.
Any spell cast against a glass statue provokes a counter, a burst of brilliantly-coloured light with a radius equal to the effective range of the provoking spell. The effects are randomly chosen from the following:
1. red: fire damage, 1-8 hp
2. orange: paralysis, for three rounds
3. yellow: acid damage, 1-6 hp for two rounds
4. green: healing, 1-6 hp
5. blue: cold damage, 1-8 hp
6. violet: weakness, -3 to to-hit and damage for one hour
7. indigo: spirit attack, -3 to all saves for one hour
8. white: searing light, blindness
This is pretty cool- I've always thought that the prismatic wheel needed more love.
Just two quick questions:
1. The -2 to all actions against the golem; does that also apply to damage?
2. The blindness effect/ permanent or no?
Thank ye kindly --
1. Strictly taken it should probably not apply to damage, but a DM could certainly decide that it did.
2. Permanent until cursed (presumably by magic), yes. If one's eyes are protected somehow the effect could possibly be avoided; a DM could conceivably allow a save if afraid of wiping out an entire party with no access to healing blindness.
Just wanted to say thanks for answering so promptly, and for clarifying the entry.
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